2026 BNASC KICKOFF TOURNAMENT
Kingsley Junior High
November 14, 2026
START TIME
1st round begins at 9:00am – Subsequent Rounds ASAP
IMPORTANT ANNOUNCEMENTS
• Any addition to the tournament on Saturday morning will get a first round bye.
• Coaches report changes by 8:30am – Changes not in by 8:30am will get 1st round bye.
REGISTRATION
• Registration will be open soon.
• Registration closes at 7:00pm on Thursday, November 12, 2026.
ELIGIBILITY
• No Club Teams
• Must be USCF members to play in a rated section.
• There will be a separate tournament for beginners who do not have a USCF membership.
ENTRY FEE
$25
Please make checks payable to BNASC.
SECTIONS, TIMES AND ROUNDS
SECTION: Lower Primary, Upper Primary & Elementary
TIME CONTROL: G/30 Delay 5
ROUNDS: 5 rounds
SECTION: Junior High (6-8)
TIME CONTROL: G/45 Delay 5
ROUNDS: 4 rounds
SECTION: Beginner Tournament (no sections)
TIME CONTROL: G/30 Delay 5
ROUNDS: 5 rounds
TROPHIES
Lower Primary, Upper Primary and Elementary
• Top 5 Overall
• Top 5 Teams
• Grade Trophies
Junior High
• Top 5 Overall
• Top 3 Teams
• Grade Trophies
Beginner Tournament
• Top 5 overall
IMPORTANT RULES
• NO OUTSIDE FOOD OR DRINK
• ANYONE CAUGHT RUNNING OR THROWING BALLS WILL BE REMOVED FROM THE TOURNAMENT AND ENTRY FEES FORFEITED.
QUESTIONS
Contact This email address is being protected from spambots. You need JavaScript enabled to view it. or 309-825-9753
How do Individual Tie Breaks Work?
Tiebreak Systems Overview
1. Modified Median System
- Definition: Used when players tie with an even score (exactly half of the maximum possible score).
- How it works:
- For players with even scores: Exclude both the highest- and lowest-scoring opponents’ scores.
- For players with non-even scores:
- If tied with a plus score: Disregard only the lowest-scoring opponent’s score.
- If tied with a minus score: Disregard only the highest-scoring opponent’s score.
2. Solkoff System
- Definition: Similar to the Median system, but no opponents’ scores are discarded. All opponents’ scores are included in the calculation.
3. Cumulative System
- Definition: Adds up the cumulative (running) score for each round.
- How it works:
- Example: If a player’s results are win, loss, win, draw, loss, the cumulative scores per round would be 1, 1, 2, 2.5, 2.5. The total is 9 (1+1+2+2.5+2.5).
- If another player’s sequence is 1, 2, 2.5, 2.5, 2.5, the total is 10.5 (1+2+2.5+2.5+2.5).
- The player who scores earlier generally has a higher tiebreak, as they likely faced tougher opposition later.
- Adjustments:
- Subtract 1 point for each unplayed win or full-point bye.
- Subtract 0.5 point for each unplayed draw or half-point bye.
4. Cumulative of Opposition
- Definition: Calculate the cumulative tiebreak points for each opponent (as above), then sum these values for all opponents.
